Icewind Dale II | Character | Classes | Special Abilities | Cleric
Cleric Special Abilities

  • Clerics can cast powerful defensive and healing spells.
  • Clerics have the ability to turn undead. When this power is invoked, the Cleric attempts to use the power of his or her patron deity to either terrify (if the cleric is good or neutral) or control (if the cleric is evil) a group of undead. The higher the cleric's level and charisma are, the greater his or her chance of success is.
  • Clerics receive special powers and spells from their deity.
  • Spontaneous Casting: Clerics can convert their spells into either cure (if good or neutral) or inflict (if evil) spells of the nearest level when a player shift clicks on a spell at the time of casting. The spell clicked is immediately removed from the character's memorized list and cast as the nearest cure or inflict spell of the same level. If no cure or inflict spell is available for that level, the highest spell under the level of the converted spell is used.


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