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![]() Character Name: Sadira of Tyr Player: Sara Location: McMinville OR, USA Class: Mage Race: Half-Elf Alignment: True Neutral Group: None |
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![]() Character Name: Salamander Player: Salamander Location: near Tampa FL, USA Class: Fighter/Illusionist (Dual-class) Race: Human Alignment: Lawful Neutral Group:Independent, but not against forming alliances with like-minded individuals or working short term with other adventurers of varying beliefs. Not much else is known about Salamander's past, and what has been recalled at all was brought forth through a painstaking healing process - flashes of a tragic loss of family, service to a dark god in exchange for revenge, a quest that brought him into opposition with powerful forces, some cataclysmic event that tore him from the world that he knew and thrust him into that of the Forgotten Realms. He recalls having dark hair, blue eyes, ruddy complexion, but all these things have been drained from him along with the evil that once fueled his vendetta and his mission. Now no longer a mystic knight of darkness for a deity from another existence, Salamander seeks to repay the kindness of the venerable mage who found him broken and delirious in his Circle of Summoning. Once again armed with his formidable fighting skills and considerable knowledge of the mystic arts, he has taken up a new quest of avenging wrongs for those who are unable to protect themselves and crushing those who would misuse power for the purpose of bringing chaos and misery into the lives of innocents. |
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![]() Character Name: San'tanthea Player: A.Pryde Location : Auckland, New Zealand Class: Ranger Race: Elf Alignment: Chaotic Good Group: None In the light of no day, shadows loom and creep. Dark fingers curling and clutching, grabbing and strangling, darkness descends on us as we sleep. In the guise of death, nightmares stalk the land, their talons hungry for mortal flesh. In a grizzly shower of blood and gnashing jaws they feed on the helpless and weak. A silver streak as a howling star falls from the heavens, her descent fiery death as the dead die again. She dances, blades scything the air. She courts death, as she leads the foes in a deadly dance, twirling, swirling, swirling and twirling. The dance is over, deaths dark talons twitch in slumber deep. Her head she raises and eyes of rain swept hue stare over the coast of swords. Death calls... Ask her about her person, and you will lose yourself in those eyes, as they stare back at you.
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Let the Games Begin!
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Check the above web site for character Bio.
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Skye (as she is known to the few people who know her), lost her mother to a wild fire in the elven "city" of Shaksha. Her father was upset and moved to an isolated area near the Tethyr Forest. A drow war party killed Skye's father while she was out hunting. This was when she was 24 years old. Ever since that moment she has lived alone in forests near Athlatka. Very few people have seen her, and less have survived to tell the tale.....
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The mysterious druid Seadh (Means understanding in Gaelic) came to Baldur's Gate in search of "A great evil" which came to him in a dream in the form of a ominous storm. Not much of known of the Seadh, he has spent most of his life in a secluded part of the Forgotten Realms. It is rumored that Seadh is actually 500 years old and helped defeat the first great evil. That, however, is just rumor. Isn't it? Since he doesn't offer much information, who is to know. Very unpredictable, most of Seadh's past (and motives) are steeped in mystery and intrigue.
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![]() Character Name: Serac Bio: Tale of Serac Player: PJ Web site: PJ's Page Location: Minneapolis, Minnesota (MN), USA Class: Monk (with inborn druidic skills) Race: Human Alignment : Neutral Good Group: In the company of Spirits. Always wandering to find the source of Life in himself and in the people he meets. Often travels alone in his journeys to reflect on experiences and thoughts he comes across in himself and others. But he is never really alone as spirits without physical bodies come to help him, and also on occasion to receive help. The Spirits come and go as they want. One instant there, the next gone. |