PlaneSpeak Glossary
Garnish: A bribe, as in "Give the irritating petty official a little garnish and he'll go away."
Gate: Another term for a portal. All gates in Sigil are generally called portals. This term is also
used in a general sense to describe any sort of passage between one plane and another.
Gate-town: A burg on the Outlands that has a gate to another Outer Plane. Each plane has
one gate-town, and the town often has the same basic appearance, outlook, and attributes as the
inhabitants, architecture, and terrain of the corresponding plane.
Ghost: A prime who visits the planes via astral spell. Since it involves little physical risk on the
prime's part, it's often considered cowardly and even distasteful by planars (the prime hasn't even
deigned to come to the planes with his actual body). The term "cord babies" is also used, though
less frequently.
Give 'em the laugh: To escape or slip through the clutches of someone. Robbing a tanar'ri
and not getting caught is giving it the laugh.
Give the rope: What happens to condemned criminals who don't manage to give the law the
laugh. Usually thieves are the only folks who use this term.
Go to the mazes: A idiomatic curse meaning "go away" and wishing a terrible fate upon the
berk as well.
Godsmen: Another name for the Believers of the Source.
Graybeard: A sage or scholar. This term refers to the stereotypical wizened old man but can
apply to any learned intellectual.
Great ring, great wheel: The Outer Planes, often depicted in maps and diagrams (which
are often misleading) as a ring. This also refers to their infinite size, another allusion to the
endlessness of a ring.
Great road: A series of permanent, always-active gates scattered throughout the Outer
Planes. The Great Road connects all the Outer Planes, although the gates themselves are so
spread out that it's said it would take many lifetimes to walk the entire Great Road. A few of the
gates are linked by paths, but most are not connected in any way.
Gully: A potential victim of a peel, a gullible sod.
Guvners: Another name for the Fraternity of Order.
Hardheads: Another name for the Harmonium.
Harmonium: A faction of the planes, also called the Hardheads. Its slogan could be, "Do it our
way or no way."
Heartless, the: Another name for the Fated.
High-up: Powerful. This refers to a spell, position, or anything else with plenty of power that
can theoretically be measured. Also a person of money and influence. Factols, for example, are
high-ups. It's bad form to call one's self this; it's a phrase others bestow.
Hipped: Stranded. "Hipping the rube" means stranding someone by sending him through a
one-way portal.
Indeps: The common name for members of the Free League.
Inner planes: The Elemental Planes (Air, Earth, Fire, Water), Paraelemental Planes (Ice,
Magma, Ooze, Smoke), Quasielemental Planes (Ash, Dust, Lightning, Mineral, Radiance, Salt,
Steam, Vacuum), and Energy Planes (Positive and Negative). They are planes of elements and
energy, as opposed to those of concepts and alignment.
Jink: The goal of the poor: money or coins. "That's going to take a lot of jink!" means an
expensive bit of garnishing.
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