Planescape: Torment | Game Information | Sigil | Welcome
Welcome to Sigil

Welcome to Sigil berk! Don't get too comfortable, or ye may get bobbed. Oh, you say this is your first visit? Well then, why didn't you just ask? Sure, I'm an experienced tout. Come this way...

This is it, the great City of Doors! Pfft...isn't what you expected, eh? No suprise. Most soddin' leatherheads who come this way expect it to be all clean and glamourous, like it's the Gates of the Moon! Oh, you? No, I didn't mean that leatherhead part...you are different. Yup, you have an air of *cough* superiority about you. Shall we continue?

Don't let the appearance deceive you friend! This place may be ugly at times, but any addle-cove knows that this is the only place you'll find a door to anywhere, yeah, I said ANYWHERE, in the multiverse berk!

The Lady calls kip in Sigil. She runs the show, so don't get on her bad side, or you'll find yourself running one of her damned mazes. I'll give you a tip rube, don't go asking the Lady for help, don't worship her, and certainly don't antagonize her.

You'll find that this place is the center of faction activity. There's fifteen major factions throughout the Cage, which can be found throughout each of Sigil's wards - The Lady's Ward, the Clerk's Ward, the Lower Ward, the Guildhall and Market wards (which are often counted as a single ward), and the Hive ward. Each faction has it's own role within the Cage.

Each of the wards have its own types. Within the Lady's Ward, you'll have run-ins with many wealthy upper classes and many powerful individuals who scheme and plot for their perceived control of the city. In the Clerk's Ward, the city's administrative offices are found, and is the center of it's bureaucracy. All manner of goods are forged, built, or otherwise produced in the Lower Ward. These goods, and others (which may be imports from all over the multiverse) are sold in the Market Ward. In the Guildhall Ward, craftsmen gather and train apprentices. The poor and lowest classes call kip in the Hive.

Oh, so you are a goodly type? HEY WAIT! DON'T DO THAT! What's wrong with you? You can't just go up and scrag a tanar'ri just cause you see him walking down the street. This is Sigil, a place of neutrality. Get used to it. You may someday find yourself drinking at the same bar as a balor. You think it ain't right 'eh? Well, pike it berk! Here in the Cage, that's an easy way to get yourself put in the dead book.

There isn't much more I can tell you. This place is too complex, with all its back alleys, shops and the like, to just explain in words. I'll leave you with this...

This is a place of infinite opportunity. A body can get anywhere from here, that alone makes it the most important place in the multiverse. Any berk should realize that there's more to it though. Sigil's the center of trade. Not only can a body find whatever she is lookin' for, but she can find somebody with a need for what she has - even if it's only a strong sword arm and a bit of smarts in her brain-box. And lastly, a canny cutter who is well lanned can usually use her smarts (and of course, sometimes a bit of garnish don't hurt) to get someone to rattle their bone-box.

I've done my job, now that'll cost you 3 silver pieces. WHAT!? You let me tell you all this, and you didn't have any jink!

Lady of Pain




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