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Walkthrough for first Irenicus Dungeon Page
(and trivia quiz)
how to get any character through the first dungeon easily
*** MAJOR SPOILERS FOR FIRST DUNGEON ***
Any character, and I mean any character, no matter how weak, how puny or how mentally challenged, can easily get through the first dungeon. The trick is to let Imoen, Jaheira and Minsc do all the work for you. Your character just has to tag along and watch the fireworks.
The basic strategy is to have Imoen memorize Fireball and Jaheira learn Protection from Fire. Have Minsc equip the two-handed sword, splint mail and a helmet. Just before any battle, cast Haste and Protection from Fire on Minsc. Send Minsc into the middle of the battle by himself. When all the baddies are occupied fighting Minsc, throw a fireball (or two, if necessary) right on top of Minsc. Voila! Fried creature deluxe!
You can also learn and cast Defensive Harmony and Haste; this will make the battles a little easier. Might as well have Imoen learn a couple of Acid Arrows while you are at it; you might need them occasionally just to minimize the amount of time it takes to take down whatever monster you happen to be fighting.
This walkthrough follows my character of Raspin Caine, a mage, as he wanders through the first dungeon in Baldur's Gate II.
Trivia questions are scattered through the walkthrough and displayed in yellow. Answers are at the end of the walkthrough.
Contents
Level I
Imoen,
Jaheira and Minsc
The Lightning Machine
Aataqah
Goblins I
The Containers
The Guardian Golems
Goblins II
Rielev
The Sewage Golem
Central Sewage
Master Bedroom
The Dryads
Pretty Bedroom
Library
The Duerger Dwarves
Cambion
The Djinni
Dryads Again
Level I
Yoshimo
Mephit Portal Room
Cloning Room
North Hallway
Pedestal Room
Ulavyl
More Goblins and Duergers
Fennedan's Cell
Exit
Summary
Trivia Questions
Trivia Answers
LEGEND
yellow = magic or critical item
cyan = scroll of some sort
green = potion
red = trapped
* = locked
(n-n-n-n...) Answer order to release, solve, whatever
bold = take item
light = leave item
Level I
Imoen finds and disarms trap in Jailer Room and gets magic dagger and three potions. Raspin gets key to Jaheira's cell and unlocks her cell. Jaheira joins up with group.
Raspin visits Minsc cell and gets him mad enough to break open the bars. Minsc joins up. Get rest of stuff from Jailer Room.
Minsc equips two-handed sword, splint mail and helmet and also
carries katana as it is worth more than most average items.
Jaheira equips staff and chain mail, learns Protection from Fire, Defensive
Harmony, Healing Spells and whatever else suits your fancy.
Imoen learns Identification, Acid Arrow, Haste and Fireball.
Raspin equips dagger.
Rest in room where everyone was caged in order to memorize new spells.
Minsc Helmet, Splint Mail, Two Handed Sword Jaheira Chain Mail, Staff Raspin Dagger+1 Painting* Dagger+1 1700 xp for trap, 400 xp for lock (*) Healing (3) Table Key to Jaheira's Cell Quarter Staff Two-Handeded Sword Katana Long Sword Short Sword Mace Axe Spear War Hammer Halberd Chest Helmet Splint Mail Chain Mail Studded Leather Armor Leather Armor Small Shield Buckler Jaheira's cell Jaheira (5-4-1) 3000 xp for freeing Jaheira Minsc's cell Minsc (1-1-1-2-1-2-2-2) 3000 xp for freeing Minsc
In southwest of room is corridor leading southwest and then back northwest to Lightning Mephit Generator.
Face a lightning mephit in room to southwest of starting cells. Turn off lightning machine unless you want to earn 420 experience points over and over and over again. Minsc can take care of the Lightning Mephit by himself. Someone else (such as Raspin) should turn machine off.
Lightning Mephit 420 xp
Continue to northwest from Lightning Machine Room into open area.
Go northwest into room and talk to Aataqah. Answer 1-1-1-1-1 in order to generate an Ogre Mage and maximize your experience points; other answers seem less satisfactory (either generate almost worthless gibberlings, or nothing at all).
Aataqah (1-1-1-1-1) Ogre Mage Bastard Sword 20gp 650 xp
(1) Regardless of how your
sibling answers Aataqah's question, if you choose to press the button, what
will happen?
(next question)
Enter corridor directly west of Aataqah.
Just prior to entering west corridor, cast Haste, Protection from Fire (on Minsc) and Defensive Harmony. Send Minsc down corridor. When he engages Goblins, lob a fireball into midst. Properly placed, it should kill all of them easily. clean up the debris in the hallway from the goblin mess. Lots of bows and arrows, sometimes potions and scrolls. Occasionally you can find 5th and 6th level scrolls among the goblins.
If for some reason the goblins are not in the corridor, just Rest. That will usually trigger them.
Goblin Axe, Sunstone Gem 20 xp Goblin Axe, Lynx Eye Gem 20 xp Goblin Axe 6 gp 20 xp Goblin Axe 15 gp 20 xp Goblin Long Bow, 80 arrows 1 gp 20 xp Goblin Long Bow, 80 arrows 1 gp 20 xp
Enter first doorway on left as you head north up hallway.
Rush up corridor (while your 'Haste' spell is still iin effect)
into first room on left to kill two mephits. After they are killed, find Quarterstaff+1
(give to Jaheira), Short Bow and arrows (give to Imoen), and then go back down
hallway to clean up goblin mess (more arrows and some Long Bows).
Steam Mephit 420 xp Crate Short Bow, 5 arrows 3 gp Barrel 6 bullets Crate* Quarter Staff +1 1700 xp + 400 xp Ice Mephit 420 xp (2) How many magic weapons can be found in this dungeon (both levels)? Don't count magic arrows, bolts or armor.
(next question)
Keep going North; Guardian Golems cell is first room on left.
Rest & Save, then cast Haste and Defensive Harmony. It is surprising how fast these golems usually fall. I get right next to them before I cast my spells (and then save, of course). Note that if you don't kill them now, they will be triggered when you enter the 'pretty bedroom.' You will then have to face them on their terms instead of yours.
Golem 2000 xp Golem 2000 xp
Two groups of Goblins hang out in this little maze just northeast of the Golem cell.
Take out the two groups of goblins in the halls just to the northeast of the golem cells. You may have to rest to trigger them. Collect the loot. Haste, Protection from Fire and Fireball tactics work great here.
Goblin Axe, Grease 20xp Goblin Axe, Prot. from Missiles 20xp Goblin Axe 8 gp 20xp Goblin Axe 1 gp 20xp Goblin Long Bow, 78 arrows 20xp Goblin Long Bow, 78 arrows 20xp Goblin Axe 7 gp 20xp Goblin Axe, Identify 20xp Goblin Axe 1 gp 20xp Goblin Axe 6 gp 20xp Goblin Long Bow, 78 arrows 20xp Goblin Long Bow, 78 arrows 20xp
Backtrack to the door to the Golem cell. Continue to the northeast to find Rielev.
Visit Rielev and agree to release him. Grab the stone used to activate the Sewage Golem. There should also be a sling and some stone in this room that you can give to Jahiera. Now Jaheira and Imoen both have missile weapons so they are less likely to get into melee trouble.
Rielev (1-5-2-1-1) 4000 xp Barrel Sling, 8 bullets Halberd War Hammer Healing (2) Table Activation Stone
Go back to the door to the Container room. Head directly northeast from this door to find the Sewage Golem.
Visit the Sewage Golem room. Collect the stuff in the room (Long Sword+1, Scimitar, some potions and scrolls). Give the stone to the Golem so he will open the previously closed doors. Once I cast Haste and followed him around to see if he really 'did something.' Well, he really does do something---he opens the doors. Not very exciting.
I recommend resting and saving before giving the stone to the golem. Once he is activated, you can't rest until he is done (which takes a little while).
Sewage Golem (1-1-2) Mineral Mephit 420 xp Workbench Long Sword +1 Scimitar War Hammer Medium Shield Table 4 arrows Dresser Flame Arrow Chest* Scimitar 400 xp Extra Healing (3) Dispel Magic Spear
From the Sewage golem room, head back south to Aataqah's room. Go northwest and then northeast up hall to reach Central Sewage.
Follow the Golem's route to the main center (backtrack to Aataqah's room and then go norhwest). You will have to kill three goblins in the corridor just opened. Kill the Otyugh in the main room; may need a Haste for this battle as he tends to slow fighters down. Open the three chests in this room and grab loot---another splint mail (give to Jaheira).
While you are here, kill the Smoke Mephit in the corridor to the south.
Goblin Axe, Identify 20 xp Goblin Axe 3 gp 20 xp Goblin Axe 7 gp 20 xp Otyugh Wand of Frost Key 650 xp Large Chest* Splint Mail 400 xp Healing (2) Oil of Speed Chest* Healing (2) 1700 xp + 400 xp Vocalize Crossbow, 10 bolts Chest* Healing 400 xp Helm of Infravision Clairvoyance Smoke Mephit 420 xp
Take the northeast door to hallway that leads to the Master Bedroom.
Lots of critical and good stuff. Don't forget to check for traps. After looting the chests and drawers, head northwest to kill a small glob of goblins.
Goblin Axe 1 gp 20 xp Goblin Axe, Agni Mani Necklace 20 xp Goblin Long Bow, 60 arrows 20 xp Arrows of Biting (5) Floor Trap 400 xp Dresser* Helm of Balduran 1750 xp Chromatic Orb Chest* Wand of Lightning Key 400 xp Burning Hands Small Dresser Air Elemental Statue Tall Dresser Metaspell Influence Amulet 1750 xp Goblin Axe, Lynx Eye Gem 20 xp Goblin Axe, Lynx Eye Gem 20 xp Goblin Axe, Bluestone Necklace 20 xp Goblin Axe 3 gp 20 xp Goblin Long Bow, 80 arrows 20 xp Goblin Long Bow, 80 arrows 20 xp
From the bedroom, head southeast into a meadow like area to meet up with Dryads.
Talk to the Dryads (1-3-1-1).
(3) What are the names of
the three dryads?
(next question)
Continue south to find the 'pretty bedroom.'
Good stuff here. Also lots of traps. If you didn't kill the Guardian Golems earlier, the alarm will trigger them and they will wander the dungeon until they find you.
Floor Traps (4) 7000 xp (total) Chest Pommel Jewel of the Equalizer Bracers of Defense AC8 Extra Healing Chest* Portal Key Bookcase Master Thievery Monster Summoning I Table Dire Charm
(4) What board game is set
up in the room: chess, checkers, backgammon or Yahtzee?
(next question)
Back to Central Sewage and then take the corridor going northeast.
Rest and Save in the Central Sewage before heading to the library. The Haste/Protection from Fire/Fireball tactics should be applied here.
Lots of books. Lots...
Smoke Mephit 420 xp Goblin Axe, Identify 20 xp Goblin Axe 3 gp 20 xp Goblin Axe 9 gp 20 xp Goblin Axe 3 gp 20 xp Goblin Long Bow, 78 arrows 1 gp 20 xp Goblin Long Bow, 78 arrows 1 gp 420 xp Earth Mephit Bookshelf-1 "History of the Western Heartlands" "History of the Vast" "History of Ulgarth" Bookshelf-2 Agni Mani Necklace "History of the Red Ravens" "History of the Unicorn Run" "Sisters of Light and Darkness" "History of the Valley of the Giants" Bookshelf-3 Healing (5) Larloch's Minor Drain "History of the North" Bookshelf-4 Know Alignment "History of the North" Bookshelf-5 "Last March of the Giants" "History of the North" "History of the North" Bookshelf-6 "History of the Moonsea" "History of the North" "History of Waterdeep" "History of the Dead Three" "History of the Drow" "History of Waterdeep" "History of the Dragon Coast" "History of the Drow" Bookshelf-7 "History of Tethyr" "History of the Chosen of Mystra" "History of the Bell of the Depths" "History of the Dales and the Elven Court" Bookshelf-8 "History of Shadowdale" "History of Shadowdale" "History of Shadowdale" "History of Shadowdale" "History of Shadowdale" Bookshelf-9 "History of Shadowdale" "History of Shadowdale" "History of Shadowdale" "History of Shadowdale" "History of Shadowdale" "History of Shadowdale" Bookshelf-10 Extra Healing "History of Luiren" "History of Shadowdale" "History of Sembia" "History of Shadowdale" Bookshelf-11 Oil of Haste "History of Durpart and Val" "Gondegal the Last King" "History of Estagund" "History of Halruag" Bookshelf-12 "History of Amn" "History of Cormyr" "History of Calimshan" "History of Dambrath" Goblin Axe 1 gp 20 xp Goblin Axe 1 gp 20 xp Goblin Axe 1 gp 20 xp Goblin Axe 1 gp 20 xp Goblin Long Bow, 80 arrows 1 gp 20 xp Goblin Long Bow, 80 arrows 1 gp 20 xp (5) How many books are in the library? (next question)
Head northeast from library; rest and save in corridor that heads northwest.
This would be a good time to rest; the Duerger Dwarves are probably the toughest fight in this dungeon (but no fight is really that tough unless you are careless). Cast the standard stuff on Minsc and send him against the Duerger Dwarves. You may get pretty banged up but you should live through it. Have Imoen cast some Acid Arrows once she has used her Fireballs. Collect all the stuff in the Duergar room. Give Mail of the Dead to Minsc.
Ilyich Mail of the Dead +2 87 gp 520 xp Acorns Axe Sling + 40 bullets Leather Armor Medium Shield Duergar Axe 87 gp 420 xp Sling Leather Armor Duergar Axe 87 gp 420 xp Sling Leather Armor Broken Weapon Duergar Crossbow + 19 bolts 23 gp 420 xp Duergar Crossbow + 19 bolts 23 gp 420 xp Mage 23 gp 620 xp Small Crate Throwing Axe (5) Extra Healing (2) Chest Chain Mail Grease 2-Handed Sword Halberd Medium Shield Axe Barrel Darts (30) Throwing Dagger (20) Table Sling + 40 bullets Scimitar Flail Quarter Staff Helmet Leather Armor War Hammer Small Shield Table Extra Healing (2) Short Bow + 6 arrows Long Sword Broad Sword Short Sword Club Flail Morning Star
Head northeast from Duergar room and then southeast.
Exit Duegar room to northeast and disarm trap in corridor leading southeast. Kill Carmion in his weird room and collect his good sword. Don't forget to mess with the switch thingie or you may get pretty frustrated.
Floor Trap 1750 xp Cambion Broad Sword +1 146 gp 6000 xp Chain Mail
Head north from Cambion and enter first door just before Duergar room
Rest and Save first; you can't rest inside Djinni area.
Enter area and kill two mephits at first intersection. Take a left and kill two mephits down boardwalk. Collect scroll at end of boardwalk. Go back to intersection and do the Minsc Haste/Protection spell stuff again. Send Minsc northwest into area with the five mephits. After the fireballs, he may still need a little help. Go northwest and talk to genie; agree to find flask for him.
Djinni (1-1-1-1-3) Air Mephit 420 xp Mist Mephit 420 xp Air Mephit 420 xp Smoke Mephit 420 xp Bench Conjure Air Elemental Air Mephit 420 xp Smoke Mephit 420 xp Fire Mephit 420 xp Steamp Mephit 420 xp Mist Mephit 420 xp (6) What is the Genie's name? (next question)
March back to dryads; march back to Genie; march back to portal (whew...)
Return to dryads; they will thank you for the acorns and ask you to return them to their queen. Talk to them again and they will give you Genie flask. Return to genie to get good two-handed sword and equip Minsc.
Find a portal (either northwest of master bedroom or northeast of original cell) and enter to second level.
Dryads Acorn Quest 9500 xp Genie Sword of Chaos +2 15000 xp
Level II
Yoshimo meets you right after you exit Portal.
Have Yoshimo join; have him grab spell in chest in west part of room. Rest, cast Haste, then go kill all the Mephit Portals.
Yoshimo (1-2-3) Chest Hold Person
(7) Where does Yoshimo say
he is from?
(next question)
(8) How did Yoshimo claim
he was captured?
(next question)
Go northeast from where you met Yoshimo (only exit other than Portal).
Don't bother attacking Mephits; just kill the Mephit Portal Generators.
Have Yoshimo collect all stuff in the room. Raspin should now have five of the six wands necessary. Some more stuff to collect in this room. Either just prior to entering or just after exiting, Jaheira will have her 'Khalid' episode.
Mephit Portals (4) 20000 xp (total) Large Bookcase Hold Person Tchazar Gem Cursed Scroll of Weakness Small Table Gold Ring 1 gp Chest Wand of Cloud Killing Key Silver Necklace Extra Healing (2) Chest Arrows (5) Bastard Sword Wand of Fire Key Barrel Bolts +1 (3) 4 gp Table Wand of Summoning Key Greenstone Ring
Cloning room is western-most door on North wall.
Go north into remain door and kill escaped Clone and Assassin.If you don't kill the clone fast enough, she will kill the assassin before you get a chance and thus you will lose a whopping 14 experience points. (Is that a bug?)
The clone has the last wand key (you should have six wand keys by now).
Escaped Clone Wand of Missiles Key 1250 xp Dagger Assassin Small Sword 14 xp Buckler Barrel Fireball 1 gp Barrel Silver Necklace Arrows (7)
Northern most door in Portal Room leads to hallway going north.
Continue north and kill another Mephit, an assassin and a bunch of goblins. Rest if they haven't been triggered yet.Follow hall to northeast; disarm trap across small bridge.
Ice Mephit 420 xp Assassin Short Sword 750 xp Buckler Smoke Mephit 420 xp Goblin Axe, Andar Gem 20 xp Goblin Axe 12 gp 20 xp Goblin Axe 7 gp 20 xp Goblin Axe 7 gp 20 xp Goblin Long Bow, 80 arrows 20 xp Goblin Long Bow, 80 arrows 20 xp Trap on Bridge 1750 xp
Continue northeast across bridge and enter Pedestal Room
Enter next room and line up party against wall. Just use ranger fire to kill the three Duegars in the room. Then have Crispin insert keys into each pillar along northwest wall. Get ring of Protection from statue on north wall and give to Jaheira. Wait just in front of door on northwest wall and rest.
Assassin Short Sword 750 xp Buckler Duergar Crossbow + 20 bolts 23 gp 420 xp Leather Armor Duergar Crossbow + 20 bolts 23 gp 420 xp Leather Armor Statue Ring of Protection +1
Use Haste as you really want to rush the Ulvaryl in that room. You get 8,000xp for killing her so you don't want her to escape. After killing her, attack mage, then the remaining two assassins.
Ulavyl 8000 xp Assassin Short Bow + 18 arrows 14 xp Short Sword Assassin Short Sword 14 xp Buckler Mage 270 xp (9) If you fail to kill the Ulavyl, into what animal does she transform in order to make her escape? (next question)
Head northeast (northern most door) to find Forge Room.
Kill the goblins in the first room and the Duergar Dwarves in the second. Should be getting pretty easy by now. Only a couple of nice items here; Girdle of Bluntness is the best of the lot.
Goblin Axe, Lynx Eye Gem 20 xp Goblin Axe 1 gp 20 xp Goblin Axe 7 gp 20 xp Goblin Axe 9 gp 20 xp Goblin Long Bow, 80 arrows 1 gp 20 xp Goblin Long Bow, 80 arrows 1 gp 20 xp Duergar Crossbow + 19 bolts 23 gp 420 xp Leather Armor Duergar Crossbow + 17 bolts 23 gp 420 xp Leather Armor Duergar Crossbow + 19 bolts 87 gp 420 xp Sling Medium Shield Mage 23 gp 620 xp Small Crate Crossbow + 20 bolts Bolts +1 (7) Short Bow + 40 arrows Table Extra Healing (2) 100 gp Charm Person Dagger Chest* Healing (3) 400 xp Girdle of Bluntness Chain Mail Mace Chest* Splint Mail 400 xp Arrows (40) Bolts (20)
Head back to Pedestal room; take middle corridor heading south east.
Meet Fennedan; loot first room; open door; kill Fennedan; loot second room. This becomes really easy after you've done it 50 or 60 times.
The hard part is allocating all the loot between the characters.
I give the main character (in this case Raspin) the wands and the magic items; Minsc gets the Magic Weapons and heavy armor. Yoshimo gets all the 'red' spells while Jaheira gets all the 'blue' and 'white' spells. I like to segregate the spells by color because if you have more than one on a specific type, they will 'stack' together which saves you a slot.
Same is true for potions and gems.
Chest Key to Fennedan's Cell 1750 xp Healing (5) Knock Chest* Firebreath 400 xp Protection from Electricity Bookshelf Elixer of Health 1750 xp Invisibility Fennedan (3-3) 3000 xp Shelf Color Spray 101 gp Shelf Blindness Bolts +1 (4) Table Arrows +1 (4) Chest Oil of Haste 1750 xp Blur Cursed Scroll of Foolishness Table Bullets +1 (6) Extra Healing (2)
Take southern-most hallway along east wall.
Enter corridor along south of southeast wall and kill final three assassins. Collect bows. Continue southeast, then northeast until exit.
Assassin Long Bow + 20 arrows 38 gp 1000 xp Long Sword Assassin Long Bow + 17 arrows 55 gp 750 xp Long Sword Leather Armor Assassin Long Bow + 16 arrows 55 gp 750 xp Long Sword Leather Armor Exit 34,500 xp for each party member
(10) How many people does
Irenicus in Waukeen's Promenade after you exit the dungeon?
(next question)
11) What's the color of the
clothes of the barker just outside of the Adventurer's Mart?
(trivia answers)
OK, so how'd we do? Results are below. Wow, Yoshimo seemed pretty worthless; plus you don't get any experience for 'saving' him like you do for saving Jaheira and Minsc. Well, he makes a pretty good pack horse anyway. And once you lose Imoen, he makes a damn good thief.
Total Total Character % Experience %Kills Experience Kills Minsc 63% 34% 34,670 34 Jaheira 6% 6% 3,335 6 Imoen 20% 26% 11,260 26 Yoshimo 0 0 0 0 Raspin Caine 9% 32% 5,300 32 Total Gold: 1140
(1) Regardless of how your sibling
answers Aataqah's question, if you choose to press the button, what will happen?
Answer: You
will die; you only live when you don't press the button and your sibling does
press the button. This is a variation of the famous Prisoner's Dilemma Problem
but more brutal. There are literally hundreds of Web Pages on this; here is
a pretty good one: Prisoner's
Dilemma Web Page
(2) How many magic weapons can be found in this dungeon
(both levels)? Don't count magic arrows, bolts or armor.
Answer: 5 - Dagger +1, Quarter
Staff +1, Long Sword +1, Bastard Sword +1, Sword of Chaos +2
(3) What are the names of the three dryads?
Answer:Ulene, Cania, Elyme
(4) What board game is set up in the room: chess,
checkers, backgammon or Yahtzee?
Answer: Chess (but the board
has two many squares so maybe it really isn't chess...)
(5) What is the Genie's name?
Answer: Malaaq (you can tell
this be looking at the flask you get from the Dryads)
(6) How many books are in the library?
Answer: 37 (or possibly
38, I keep losing track; last count was 37)
(7) Where does Yoshimo say he is from?
Answer: Kara-Tur
(8) How did Yoshimo claim he was captured?
Answer: He was sleeping at
the Copper Coronet when he awoke in a strange place with a sore head.
(9) If you fail to kill the Ulavyl, into what animal
does she transform in order to make her escape?
Answer: Vampire Bat
(10) How many people does Irenicus in Waukeen's Promenade
after you exit the dungeon?
Answer: 8 - four mages and
four civilians
11) What's the color of the clothes of the barker just outside of the Adventurer's Mart?
Answer: Can't get this one wrong! It seems to be randomally generated each game; I think I've seen pretty much every 'normal' color.
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