ICEWIND DALE PATCH AND LICENSE AGREEMENT Contents I. Patch information II. License Agreement -------------------------------------------------------------------------- I. PATCH INFORMATION The following details the list of fixes made and included in this version as well as any previous versions. VERSION 1.06 -------------------------------------------------------------------------- GENERAL - Fixed a potential problem with hit points becoming negative with characters having very high Constitution scores. - Fixed a potential crash on dial-up and serial games when viewing some transitional movies. - Fixed potential saving problem with "Auto-Pause on Trap Detection" feature. - Fixed a message displayed when a PC has a full inventory and an NPC tries to give the PC an item. - Adjustments made to the end game for some people who would not get the ending movies after the final conflict. - Fixed a problem with salamanders not always displaying their aura effects. - Removed dependency on Winsock 2 (should help for Windows 95 users). - Fixed a weapon problem on Fire Elementals. - Fixed a display bug with derived THAC0 when the Prayer spell was active. ITEMS - Fixed a problem with a potion that gave permanent magic resistance removing it's permanent effect after reloading a game. - The Robe of the Watcher now gives the 10% magic resistance bonus. NEW FEATURE Using Notepad or another text editor, open the 'icewind.ini' file in your game directory (default: C:\Program Files\Black Isle\Icewind Dale) and locate the line that says "[Game Options]". If you wish to use the feature mentioned below, enter the text found within the quotes (but not the quotes themselves) on to their own line: "Show Quest XP=1" This will display the actual amount of experience points you receive when completing quests. For example: [Game Options] Show Quest XP=1 ... etc ... VERSION 1.05 ------------ GENERAL - Cheats have been readded to the game. - Fixed the Ettins that don't respond in Dorn's Deep when attacked. - Fixed some display problems during the final conflict and end game. - Fixed a potential crash when killing Frost Giants. - Potential fix for a rare problem with small, unpassable areas left when monsters are killed. - Fix for doors not appearing the same on different machines during multiplayer games. - Greatly improved framerate of static steam animations. - Adjusted location of Yxunomei when leaving the level, resting, and coming back. - The shadow in Lysan's area will no longer lock the party in a cutscene mode. The shadow previously could have trouble pathing to the party. - On some systems, selecting the "Female Fighter I" sound set would not play the sounds in the game. This has been corrected. - Modification made to rest code for fatigue. - Synchronized clock between saved games and current game time. DIALOGUES - Fixed captive villagers "attacking" the party in Dragon's Eye. - Fixed a blank dialog node with Mother Eugenia. - Fixed a problem with the Undead Lieutenant in Dragon's Eye locking the party in cutscene mode. - Fixed Orrick the Gray's dialog problem when returning the Book of Mythal Theory. - Fixed a problem with a quest related to Kerish. - Fixed a minor problem with Therik's dialog. ITEMS - Removed a bad item from random treasure available in Dragon's Eye. - Fixed THAC0 reduction effect on the Amulet of Corellon Larethian. - Fixed magic resistance effect on the Shadowed Robe. - Fixed a problem with Nym not giving a dagger to the party. - Fixed an alignment problem with the +4 Life Defender. - Fixed a problem with spells being removed when unequipping the Sanctified Warhammer. - The various badges will now not decay when dropped. - Lonesome Road and other CON-raising items will no longer give a healing side effect when unequipped and then re-equipped. RULES - Fixed an incorrect defense adjustment given in very low Dexterity scores. - Fixed a bug in the Cleric XP table that would make them level 10 at 250,000 xp. SPELLS - Fixed a potential swap on the icon for Emotion: Hopelessness. - Fixed problem with priest spell Cloak of Fear: In some cases, it would not go away after death. - Fixed problem with wizard spell Identify: Conjurers were not able to memorize or write the spell. - Fixed a problem when casting Raise Dead on creatures that aren't dead, or on undead that cannot be raised. - Fixed a potential crash bug with Purge Invisibility. - Bards with the Identify spell memorized can now use it to identify items in the GUI. - Creatures killed within the effect of Death Fog now yield experience points. II. LICENSE AGREEMENT SOFTWARE USE LIMITATIONS AND LIMITED LICENSE General Product License. This copy of Icewind Dale (the Software) is intended solely for your personal noncommercial home entertainment use. You may not decompile, reverse engineer, or disassemble the Software, except as permitted by law. Interplay Entertainment Corp. retains all right, title and interest in the Software including all intellectual property rights embodied therein and derivatives thereof. The Software, including, without limitation, all code, data structures, characters, images, sounds, text, screens, game play, derivative works and all other elements of the Software may not be copied, resold, rented, leased, distributed (electronically or otherwise), used on pay-per-play, coin-op or other for-charge basis, or for any commercial purpose. Any permissions granted herein are provided on a temporary basis and can be withdrawn by Interplay Entertainment Corp. at any time. All rights not expressly granted are reserved. Modem and Network Play. If the Software contains modem or network play, you may play the Software via modem transmission with another person or persons directly without transmission through a third party service or indirectly through a third party service only if such service is an authorized licensee of Interplay. For the purposes of this license, a third party service refers to any third party service which provides a connection between two or more users of the Software, manages, organizes, or facilitates game play, translates protocols, or otherwise provides a service which commercially exploits the Software, but does not include a third party service which merely provides a telephonic connection (and nothing more) for modem or network play. Authorized licensee services are listed on the Interplay Entertainment Corp. World Wide Web Site located at http://www.interplay.com. This limited right to transmit the Software expressly excludes any transmission of the Software or any data streams thereof on a commercial basis, including, without limitation, transmitting the Software by way of a commercial service (excepting those specific commercial services licensed by Interplay) which translates the protocols or manages or organizes game play sessions. If you would like information about obtaining a pay-for-play or commercial license to the Software, please call Interplay Entertainment in the US at +(949) 553-6655. Acceptance of License Terms. By acquiring and retaining this Software, you assent to the terms and restrictions of this limited license. If you do not accept the terms of this limited license, you must return the Software together with all packaging, manuals and other material contained therein to the store where you acquired the Software for a full refund. - * * * - ICEWIND DALE: Developed and (c)2000 Interplay Entertainment Corp. All Rights Reserved. Icewind Dale, Forgotten Realms, the Forgotten Realms logo, Advanced Dungeons & Dragons, the AD&D logo, and the TSR logo are trademarks of TSR, Inc., a subsidiary of Wizards of the Coast, Inc., and are used by Interplay under license. All Rights Reserved. BioWare, the BioWare logo and The BioWare Infinity Engine are the trademarks of BioWare Corp. All Rights Reserved. Interplay, the Interplay logo, Black Isle Studios, the Black Isle Studios logo, and "By Gamers. For Gamers."are trademarks of Interplay Entertainment Corp. All Rights Reserved. Exclusively licensed and distributed by Interplay Entertainment Corp. All other trademarks and copyrights are property of their