Official Baldur's Gate II chat at IGN August 24, 2000 (6 pm PST) at host17.webmaster.com, room #ignvault Edited log prepared by Silverdawn of Baldur's Gate Chronicles (http://www.bgchronicles.com) Non-game related stuff (mainly some rather hilarious inter-chat between Bioware Bods) removed by Pete Wearne Approximately 150 people were at the chat. SECTION 1: QUESTIONS ON GENERAL GAMEPLAY , GAME MECHANICS AND GAME DEVELOPMENT Q: BG2 claims to have more spells, classes, skills, objects, monsters, bigger quests and more gameplay than BG1 on the same number of CDs? What's being sacrificed? A: Actually, BG2 IS bigger in every respect that we could possibly think of than BG1. We've got a compression of backgrounds in BG2 that we didn't have in BG1 - this allows the game to be on 4 CD's rather than 5, even though there is actually MORE content. As well, the areas are a little more compact - so there are more things going on per square unit of space than in the original game. This helps with CD layout as well The game is really a lot bigger - hundreds of quests, all of which are really detailed and involved. The overall length of the game is more than in BG1 - while the core game takes some 50-70 hours (critical path, as we like to call it), doing all of the subquests can take upwards of 200-250 hours! (speaking from personal experience) (also less wandering around in forest areas and the like) Q: Is BG2 going to have a darker story than BG1. More corruption and the likes? A: Yes. most definitely Definitely. That answer sucked, Mark By the way, although the story is darker, it's still in the same vein as BG. It isn't as dark as Planescape Torment Q: I don't like straying from the storyline, but I do like completing lots of quests(I think I did them all in BG1).Will it be as much of a problem in the 2nd as in the 1st? A: There are tons of plots to go on in the game. There is also more replay than you can shake a stick at. To see every single thing in game you will have to play with each class (for all of the strongholds), different alignments (for different plot endings), and with each of the NPCs in your party at one point (to see their quests). Q: As a DM in PnP AD&D I found style specializations to be mostly balanced, why have they been rewritten for BG2? A: The style specializations (two handed style, one handed style) were first implemented in the same fashion that they were in 2nd edition. However, we couldn't implement certain features (such as shield rush), and this unbalanced these skills. So we had to fiddle with them a bit to make each one as useful as the others. We changed as few things as possible. Q: Now that the level range of the monsters is much larger, are bows and crossbows still the powerful weapons they were in BG1? A: It wasn't so much that they were really powerful in BGI, It's just that the creatures you were fighting in BGI were pretty wimpy (as was your party) (and slow... creatures in BG1 were very slow) Also creatures move faster in BG2 - now that you're up against bigger badder and faster creatures the difference isn't nearly as noticeable Bows are still good, but not as dominating as in BG1. arrows just aren't as useful against enemies that can cast prot. from normal missiles, or other nifty spells Elven Archers all the way : ) * DaveCatBio thinks Nathan likes Elven archers because they wear tights Q: In tabletop campaigns, magic weapons were hard to come by with bonuses in the +3 range, and at high levels a +4 was a terrific weapon. How do you justify putting such powerful equipment in the game? A: Since the experience point cap is very high - 2.9 million - the level of the characters is quite high at the end of the game as well (level 17-23, I believe). High level characters get to go to high level areas - and find cool items! Q: Is reputation really important at BG2? A: Reputation works as it did in BG with the exception of a couple of things. It's bit more difficult to get to the higher end of the scale. Being a psycho will still get you to the lower end quite quickly Also, more people react to your reputation now than they did in BG or Tales. Q: why are you using 2nd edition rules, with some 3rd edition additions? got it A: We thought that it would be fun to include some third edition character classes in BG2. After discussions between Bioware and Black Isle (our publisher) and WOTC (= Wizards of the Coast, the holders of the original license) we decided to include the Sorcerer, Monk and Barbarian character classes. The rest of the rules are AD&D 2nd edition. Q: Do the images of the Red Dragon represent the largest creature in BG2? A: This is all that you'll get from us for now... --> Kind of In fact, the earth itself surges with life essences. Q: Will certain spells have multiple school associations per 2nd Ed AD&D? A: We had to simplify the spells in that regard, so spells will only have one school association. Q: As opposed to the original, are the bad decisions we make going to haunt us at a later stage in the game? A: In certain cases, the evil path (assuming that this what you mean) will result in a rep loss. This can haunt you later if you ignore it for too long. However, in general, that results of bad choices are localized to the plot that you're currently on No one who is unaware of the plot will reference your actions if they weren't big enough to actually warrant a rep hit. Q: Will there be a Tarrasque in BG2? (REAL IMPORTANT QUESTION) Tarrasque... not this time. Alas! Tarrasque? I think even Bhaal would be afraid of that Q: ok, and since it has been asked a number of times, let's finish with the old favorite: how close are you to being finished? A: never… just kidding so close I can taste it....and the iron chain chaff marks on my ankles are starting to itch Our whips are worn out SECTION 2: QUESTIONS RELATED TO GENERAL CHARACTER GENERATION Q: How will new characters' Hit Points be determined? Will it be completely random, or will there be some limit so that a new fighter with 18 constitution doesn't start out with 40 HP because of bad luck? :) A: Hit points are randomly generated, but we have a formula that will make sure that a player doesn't receive an incredibly low hit point total. done Q: I know that fighters get one proficiency point every 3 levels... my question is, will you have to use a standard proficiency point to improve weapon style skill, or will the Style proficiencies be handled separately? A: You use your standard proficiency points to improve your weapon styles. This forces fighters to choose between learning a weapon style, or becoming more proficient with a weapon. Q: Can we dual-class to the New 3ed classes? And will only imported TOSC games be set to 160K (as opposed to starting a new character and having TOSC) A: You can't DUAL to the new 3E classes. You can only import with 161000 with a Tales character. A little bonus there. Q: What are the max initial stats for a Half Orc, particularly Str, Con, and Wis? 19 str, 19 con, 17 wis and you can have a 1 for intellegence! Q: Will the kits have ability requirements that exceed the base levels necessary to take a particular class? A: NONE of them do. At all. Just the requirements for the class the kit comes from. SECTION 3: QUESTIONS RELATED TO SPECIFIC CHARACTER CLASSES Q: What is the level cap for sorcerers and do they follow the spell progression from the 3rd edition players handbook exactly? A: Sorcerers have the exact same level cap as mages (17th level). They follow the 3rd edition spell progression. Sorcerers are quite fun to play. Q: Will the new Monk class use the cleric's THAC0 table? Also can Gromnir see monk pull still beating elf heart from chest of puny elf? A: The Monk WILL be using the cleric THACO. We were thinking of having him use the fighter THACO, but we found that to make him far too powerful. Q: If bows won't be nearly so dominating in BG2, will the Archer kit still be very powerful? A: The archer kit is very powerful. An archer isn't very skilled with melee weapons, and isn't able to wear heavy armour. However, when you play him, you can fire out those arrows as if you were wielding a fully automatic pistol. Especially at high levels - archers are amazing. oh sweet Archer Q: Question about paladins: The special skills for Inquisitor and Undead Slayer seem fairly obvious and easy to implement, but I am not so clear about what being a Cavalier has to offer (since most 2nd edition advantages involved mounted bonuses, and there ain't no mounts in BGII!) A: I have a Cavalier in my current party and he rocks. The Cavalier represents the heroic knight from classic fantasy. He is immune to fear and poison, and has bonuses when fighting demons and dragons. He also has Remove Fear Q: The "choose your God" thing when creating a character, does that apply to the Paladin as well since they are holy warriors. A: No, the paladins don't choose a god in character creation since their powers are not effected. However, the Order has representatives of Torm, Helm and Tyr. Q: Is there any possibility of good-aligned priests of Helm? A: For the sake of clarity, Helm will remain the neutral only god. However, the Lathander church is just as interesting. Also, a paladin could serve Helm, if you wish to play one. Q: Can you give us any info on priest kits or strongholds? A: You can choose one of 3 gods or remain a 'generic' cleric. The three kits are Cleric of Talos (evil), Helm (neutral) and Lathander (good) They each get unique spells and strongholds When you start a game, you choose your god Throughout the course of the game you can become a favored of your church/god and be invited to join the appropriate church in Athkatla. If you are a generic cleric, you can go on the stronghold plot/join the church of the god that most closely fits your alignment. Each of the Temple Strongholds has a number of unique and interesting plots that fit with the god that you have chosen. Each church has a unique building and characters. I'll just add one thing on the clerics: if you pick a kit, you *start* the game as a specialty priest. Your interaction with your church is what constitutes the stronghold, that is *not* when you become a specialty priest. (I know there was some confusion on that.) Q: what's the advantage of being a 'generic' cleric? A: There is no real advantage to being the generic cleric. The only reason we have the generic cleric is for those players who don't want to have a specific god (or don't like the gods we provide) I like being a generic cleric because it rhymes Q: Are Druids balanced? they seem weak, only being able to go to lvl 14 A: Druids are VERY fun to play…. mmm... shape change.. The druids are one of the most powerful classed in BG2. They advance VERY fast at the mid levels, and reach 5th and 6th level spells before the other classes. They have powerful spells such as iron skins, call woodland beings, insect plague and summon fire elemental. Druids are very nice The three druid kits are also very powerful. The Shapeshifter kit allows the druid to take the form of a werewolf (and later on a greater werewolf), the Avenger druid has access to some mage spells and has his polymorph ability greatly expanded. Just like me :) mmmm... Avenger druids... The totemic druid can summon spirit animals to fight for him. Q: What kind of effects will at thief be able to imbue to his traps, what will it depend upon, and can he get a mage friend to perhaps create a magical spell that will go off when the trap is sprung? Also if a thief walks over his own trap will it go off? A: The thief has different traps according to his level. The basic trap is always an arrow trap. However, as the theif goes up in level, the arrow deals out more damage and effects (such as poison). As well, a bounty hunter thief has access to special traps that simulate mage spells. Q: Can you please go over the Bounty Hunter kit, I couldn't find much info on any pages. And also, can you explain the Thief's stronghold. A: The bounty hunter is an expert in hunting men. They get super cool traps at higher levels. They get extra set traps abilities - and are rarely trustworthy The disadvantage is that they get less points to spend on their other skills. As to the Stronghold, I won't give you too much info so as not to ruin the game but you do get to run a Thieves' Guild. Q: Any more info on the BARD specific quests? A: The bard, basically, takes over a playhouse after a pretty interesting adventure. The bard becomes the patron of a play that begins to be produced, a cursed play a la MacBeth. There is a lot of stuff to deal with to get to the end. It's quite cool. SECTION 3: NPC QUESTIONS Q: Will most of the NPCs be met closer to the beginning of the game in BGII than they were in BGI? I am an old softy who gets very attached to his party - I don't think I picked any new NPCs up in BGI after Chapter 2, since I felt like the one's I had were family! A: The answer is yes. They can all be found in chapter 1 or two. Also, their general location is mentioned in the manual. We really want people to be able to see all of the NPCs and be able to make some tough choices about who will be joining them. Q: I am really into NPC interaction, and was wondering if someone could suggest some interesting COMBINATIONS of NPCs to try out on my first run through. For example, I have heard having Jan and Minsc in your group is hilarious since Jan keeps trying to steal Boo A: Just having Jan is funny in general.. Viconia, Korgan, and Aerie is fun Viconia and Korgan are merciless with poor Aerie... Korgan and Jahiera I also kind of like having Edwin in my party The Jaheira and Aerie is a good laugh (snicker) Edwin, yeah... Wow....they're all good Yeah, a mix of good and bad makes it interesting Take Yoshimo, Jan, Minsc, Edwin, Korgan and any other NPC of your choice for an amusing adventure Many a combo to go around They all interact in several different ways. SECTION 4: MISCELLANEOUS Q: Could we possibly get a nice, clean run-down of what will be the extras when pre-ordered from who and collectors versus standard? A: There is still a little debate on a few things here, so I will just say what I am positive about... The normal version of the game will of course include the 4 CDs in a double-double jewel case, a map, the manual... The pre-ordered version depends on where you pre-order it from... most of the retailers who have pre-order programs are getting different materials for their pre-orders... The collectors edition has a cloth map, 4 colour CDs, an add-on disc that gives you access to 10 items you can't get elsewhere, and cards... I believe there are a few other things too, but I don't have a list and there is still some debate on a few items. Oh yeah, there is a reference card with all the spells and statuses in all versions... forgot about that...oops Thanks to all of the team members and all the fans for your great questions sorry we couldn't get to more, but there were hundreds