Scott Greig's Message on the NID |
I will have to say that those criticisms are certainly valid. This almost word for word echoes a
conversation that Ray and I had about a month ago. We were discussing whether to release the NID as is or update it with the
latest engine, art, sounds and animations.
The NID was originally written last September. We had it essentially finished, but we had to wait for voice acting, sounds and music. Since both the sound studio and actors are hired on a daily basis, it wasn't practical to record sounds just for the NID. So we had to wait until we were ready to record the voice acting for both the NID and the final game. This meant we had to wait until we had the verbal dialog complete, and for Interplay's sound studio to be free. This didn't happen until after Febuary. So after the voice acting, was complete we were left with the decision, do we release the NID as is, or do we rewrite it using the latest version of the engine. The bad news is that rewriting the NID would have delayed the final game by another 3 to 4 weeks. So, old NID it is. Since the NID is based on a 9 month old version of the engine, I would like to tell about some the things that have changed or been improved on since the NID.
-Scrolling
-Line of sight
-Sounds
-Voice Acting
-Monster Sounds
-Character Animations
-Spell Effects
-Character Interaction
-User Interface Overall, I would have to say that the final game looks so much better than the NID, that we were strongly considering delaying the game a month, just to update the NID. I hope that you think that we made the right decision. P.S. We also could have not released the NID at all. This was also considered since it no longer represents what the game truly looks like. P.P.S. Keep the comments coming in. Even though we have addressed most of your concerns, we are still listening to your opinions. Scott Greig Lead Programmer for Baldur's Gate |
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