Spirit Armor

School: Necromancy
Range: Touch
Components: V, S
Duration: 3 turns
Casting Time: 3
Area of Effect: One creature
Saving Throw: None

This spell is very similar to the 3rd level spell Ghost Armor in that it creates a corporeal barrier around the target's body for the duration of the spell. This spell, however, actually taps into the target's life force in order to create the barrier. The armor itself is weightless, and does not hinder movement or spell casting at all. The Spirit Armor does not work cumulatively with any other armor, however, dexterity bonus' still apply as well as magic rings and a shield. While in effect the armor class of the recipient will be 1, as if he was wearing plate armor. Also, due to the magical nature of the spell, he will also receive a +3 bonus to saves vs. magical attacks. There is a danger, however, as when the spell runs out, the external portion of the spirit is temporarily lost, inflicting 2d4 points of damage upon the target.