Improved Invisibility

School: Illusion/Phantasm
Range: Touch
Components: V, S
Duration: 10 rounds
Casting Time: 4
Area of Effect: 1 creature
Saving Throw: None

This spell is similar to the Invisibility spell, but the recipient is able to attack, either by missle discharge, melee combat, or spellcasting, and remain unseen. However, telltale traces, a shimmering, allow an observant opponent to attack the invisible spell recipient. These traces are only noticeable when specifically looked for (after the invisible character has made his presence known). Attacks against the invisible character sugger a -4 penalty to attack rolls, and the invisible character's saving throws are made with a +4 bonus.