Ghost Armor
School: Conjuration/Summoning
Range: Touch
Components: V, S
Duration: 10 turns
Casting Time: 1
Area of Effect: 1 creature
Saving Throw: None
By means of this spell, the wizard creates a magical field of force that serves as
if it were plate armor (AC 2). It is cumulative with Dexterity effects and, in the case
of fighter/mages, with the shield bonus. The Ghost Armor
does not hinder movement, adds no weight or encumberance, nor does it prevent
spellcasting. It lasts until successfully dispelled or until the duration runs out.