Ghost Armor

School: Conjuration/Summoning
Range: Touch
Components: V, S
Duration: 10 turns
Casting Time: 1
Area of Effect: 1 creature
Saving Throw: None

By means of this spell, the wizard creates a magical field of force that serves as if it were plate armor (AC 2). It is cumulative with Dexterity effects and, in the case of fighter/mages, with the shield bonus. The Ghost Armor does not hinder movement, adds no weight or encumberance, nor does it prevent spellcasting. It lasts until successfully dispelled or until the duration runs out.