Dire Charm

School: Enchantment/Charm
Range: 20 yards
Components: V, S
Duration: 20 rounds
Casting Time: 3
Area of Effect: 1 creature
Saving Throw: Negates

This spell works in a manner very similar to the Charm Person spell. However, the affected creature goes into a beserk state, wanting no one to harm his master (the spell caster). Thus, the creature will fight enemies of the caster, even former allies.

The spell is limited in the same manner as the Charm Person spell. The spell can affect any bipedal human, demihuman, or humanoid of man-size or smaller, such as brownies, dryads, dwarves, elves, gnolls, gnomes, goblins, half-elves, halflings, half-orcs, hobgoblins, humans, kobolds, lizard men, nixies, orcs, pixies, sprites, troglodytes, and others. Thus, 10th-level fighter could be charmed, but an ogre could not.