Know Alignment

School: Divination
Range: 10 yards
Components: V, S
Duration: Instantaneous
Casting Time: 1 round
Area of Effect: 1 creature
Saving Throw: Negates

A Know Alignment spell enables the mage to exactly read the aura of a creature. The caster must remain stationary and concentrate on the subject for a full round. If the creature rolls a successful saving throw vs spells, the caster learns nothing about that particular creature from the casting. Certain magical devices negate the power of the Know Alignment spell. Evil creatures glow read, neutrals blue, and friendly creatures will glow green for a brief period.