Sleep

School: Enchantment/Charm
Range: Sight of caster
Components: V, S
Duration: 5 rounds/level
Casting Time: 1
Area of Effect: Special
Saving Throw: Negates

When a wizard casts a Sleep spell, he causes a comatose slumber to come upon one or more creatures (other than undead and certain other creatures specifically excluded from the spell's effects). All creatures to be affected by the Sleep spell must be within 30 feet of each other. Creatures in the area of effect must make a saving throw at a -3 penalty or fall asleep. Monsters with 4+3 HD (4 Hit Die plus 3 hit points) or more are unaffected. The center of the area of effect is determined by the spellcaster. Magically sleeping opponents can be attacked with substantial bonuses.