Mental Domination

Sphere: Enchantment/Charm
Range: Sight of caster
Components: V, S
Duration: 3 rounds/level
Casting Time: 4
Area of Effect: 1 creature
Saving Throw: Negates

When cast upon a subject, he must make a save vs. Spells at -2 in order to avoid the priest entering his mind. The effects of this spell are similar to the wizard spell Domination, with a few minor differences. First, this spell gives the priest no access to the subject's thoughts, memory, or sensory apparatus. The priest simply is able to command the subject to perform certain tasks or functions during the spell duration. To control the subject, the priest must be within range and must be able to see the subject. Also, this requires a moderate amount of concentration from the priest, so he may enter combat and attack, however, he cannot cast another spell.