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Monk
The Blue Heron
"Low Con"
Can this party's high Strength overcome their weak Constitution?
The Blue Heron---his name is legend among the native highlands from whence he sprang. Tales tell of an attacker appearing out of thin air and then dealing a death stroke with only one blow. Of a hand so quick that only a blur is seen and only a faint rush of air is heard when the strike occurs. Of a man disappearing before your very eyes in broad daylight.
He has also given up many worldly pleasures and material possessions. If fact, he has renounced all weapons save those of his own hands. But he does covet one item: The Amulet of Spell Warding. This simple device is not only pleasing to look at but also has wondrous powers, much like the man himself.
Click on the above portrait to download a ZIP file of the portraits.
Click on the appropriate image below to download the appropriate saved game:
Start of game, Promenade (just out of Irenicus Dungeon), or Complete Party.
The saved games-
Alignment, Race, etc. Male LN Human Complete Party consists of Haer Dalis (con=9) Viconia (con=8) Aerie (con=9) Attributes Str 18 Dex 18 Con 9 Int 12 Wis 16 Cha 12 Skills Sling+ Dart+ Single Weapon Style+ Special One unarmed attack per round; +1 attack every three levels thereafter +2 movement; +1 move every five levels thereafter +2 save for all spells Stunning Blow once per day per four levels: victim must save or be stunned Deflect Missiles: -1 AC vs missiles for every three levels 5th level: Immunity to all diseases; cannot be slowed or hasted 7th level: Lay on Hands at 2 HP per level 8th level: -1 to speed factor 9th level: +1 all saves, immune to charm 10th level: monk's fist is +1 weapon 11th level: immune to poison 12th level: -1 to speed factor, fists are +2 weapons 13th level: Quivering Palm once per day: opponent must save when hit or die 14th level: 3% magic resistance per level 15th level: fists are +3 weapon 20th level: immune to non-magical attacks Cannot wear armor Can only use weapons available to Thief (except 2-handed) Class Quest 'Amulet of Spell Warding'
"Where goes the stench of Evil, so goes the cleansing wind of Minsc and Boo!"
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