Monk

The Blue Heron

 

"Low Con"

Can this party's high Strength overcome their weak Constitution?


The Blue Heron---his name is legend among the native highlands from whence he sprang. Tales tell of an attacker appearing out of thin air and then dealing a death stroke with only one blow. Of a hand so quick that only a blur is seen and only a faint rush of air is heard when the strike occurs. Of a man disappearing before your very eyes in broad daylight.

He has also given up many worldly pleasures and material possessions. If fact, he has renounced all weapons save those of his own hands. But he does covet one item: The Amulet of Spell Warding. This simple device is not only pleasing to look at but also has wondrous powers, much like the man himself.


Click on the above portrait to download a ZIP file of the portraits.
Click on the appropriate image below to download the appropriate saved game: Start of game, Promenade (just out of Irenicus Dungeon), or Complete Party.

The saved games-

At start

Waukeen's Promenade

Party Complete





Alignment, Race, etc.
  Male LN Human

Complete Party consists of
  Haer Dalis (con=9)
  Viconia    (con=8)
  Aerie      (con=9)

Attributes
  Str 18
  Dex 18
  Con  9
  Int 12
  Wis 16
  Cha 12

Skills
  Sling+
  Dart+
  Single Weapon Style+
  
Special
  One unarmed attack per round; +1 attack every three levels thereafter
  +2 movement; +1 move every five levels thereafter
  +2 save for all spells
  Stunning Blow once per day per four levels: victim must save or be stunned
  Deflect Missiles: -1 AC vs missiles for every three levels
  5th level:  Immunity to all diseases; cannot be slowed or hasted
  7th level:  Lay on Hands at 2 HP per level
  8th level:  -1 to speed factor
  9th level:  +1 all saves, immune to charm
  10th level: monk's fist is +1 weapon
  11th level: immune to poison
  12th level: -1 to speed factor, fists are +2 weapons
  13th level: Quivering Palm once per day: opponent must save when hit or die
  14th level: 3% magic resistance per level
  15th level: fists are +3 weapon
  20th level: immune to non-magical attacks
  Cannot wear armor
  Can only use weapons available to Thief (except 2-handed)

Class Quest
  'Amulet of Spell Warding'

"Where goes the stench of Evil, so goes the cleansing wind of Minsc and Boo!"


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Other meaningless links...

BG Page
IWD Page
Non Sequitur Home Page
Unofficial Master of Magic Home Page




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