Monk

Dark Fury

 

"Country Folk"

No City Slickers here! Only good, honest, hardworking country people. Well, hardworking, anyway…


No one knows her real name. No one knows where she is from. Few know where she is going. She has no close friends. One can only guess at her dark past but hints of her anguish can be seen by fine scars trailing across her back from her neck to the base of her spine. When asked about the scars, she simply turns and looks away.

The last words anyone heard her speak were 'Scarlet Brotherhood. Ninja-To.' Whether this was a cult she was once a part of or whether it was the cause of her pain is unknown. However silent her purpose to obtain this weapon may be, it is nonetheless filled with a steel resolve.


special Class Quest note: if you do not have the add-on CD that allows you to buy the Scarlet Brotherhood Ninja-To, you will have to settle for Belm. But that ain't all bad!


Click on the above portrait to download a ZIP file of the portraits.
Click on the appropriate image below to download the appropriate saved game: Start of game, Promenade (just out of Irenicus Dungeon), or Complete Party.

The saved games-

At start

Waukeen's Promenade

Party Complete





Alignment, Race, etc.
  Female LN Human

Complete Party consists of
  Valygar (Ulmar Hills)
  Mazzy   (Temple Ruins)
  Cernd   (Trademeet Jail)

Attributes
  Str 18
  Dex 18
  Con  9
  Int 12
  Wis 16
  Cha 12

Skills
  Scimitar+
  Sling+
  Single Weapon Style+
  
Special
  One unarmed attack per round; +1 attack every three levels thereafter
  +2 movement; +1 move every five levels thereafter
  +2 save for all spells
  Stunning Blow once per day per four levels: victim must save or be stunned
  Deflect Missiles: -1 AC vs missiles for every three levels
  5th level:  Immunity to all diseases; cannot be slowed or hasted
  7th level:  Lay on Hands at 2 HP per level
  8th level:  -1 to speed factor
  9th level:  +1 all saves, immune to charm
  10th level: monk's fist is +1 weapon
  11th level: immune to poison
  12th level: -1 to speed factor, fists are +2 weapons
  13th level: Quivering Palm once per day: opponent must save when hit or die
  14th level: 3% magic resistance per level
  15th level: fists are +3 weapon
  20th level: immune to non-magical attacks
  Cannot wear armor
  Can only use weapons available to Thief (except 2-handed)

Class Quest
  'Scarlet Brotherhood Ninja-To' (or 'Belm' - see note above)

"I righted my wrong, and several others along the way."


All Classes Home Page

Other meaningless links...

BG Page
IWD Page
Non Sequitur Home Page
Unofficial Master of Magic Home Page




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